// SPECIALIZATIONS.DB

WARDOGS Specializations

Class-locked specialist gear: Launchers, Hammers, Equipment, Recon, Repair Tools, and the Defibrillator.

What Are Specializations?

A small set of items sit outside the normal weapon and gear categories — they're tied to a specific class and built around one job rather than general combat. Launchers, the Hammer line, Equipment, Recon, Repair Tools, and the Defibrillator all fall into this group. Prices and unlock levels below are current for Season 02 / Update 0.2.0. Price is what you pay each time you bring an item into a match; the unlock is the class level plus a one-time cash cost.

Launchers

Support-class anti-vehicle, anti-air and anti-infantry weapons. Each fires one fixed payload, and only the RPG-7 takes an attachment.

Hammers

Support-class build tools used to construct and upgrade a Forward Operating Base.

Equipment

A shared specialization slot — Remote Detonator, Fuel Can, and Halligan Bar.

Recon

Spotting equipment — Monocular, Range Finder, Binoculars, and Infrared Range Finder.

Repair Tools

Vehicle repair tools — manual Wrenches and the battery-powered Light and Heavy Drills. Repair XP goes to Driver or Pilot depending on the vehicle.

Defibrillator

A battery-powered Medic-class tool that revives teammates instantly.

Launchers

All reward Support XP and go in the Specialist slot. Each fires one fixed payload type, and the RPG-7 is the only one that takes an attachment: the PGO-7 sight (Support Lvl 12, $10,000).

RPG-7 launcher in WARDOGS

RPG-7

RPM
100
Weight
6.3kg
Price
$1,800
Support Level
Support Lvl 6
Unlock Price
$30,000
Payload
93mm Self-Propelled Rocket
Launch Tube
Reusable
Special
—
Image Coming Soon

9K333 Verba

RPM
100
Weight
17.25kg
Price
$800
Support Level
Support Lvl 14
Unlock Price
$50,000
Payload
72mm Anti-Air Missile
Launch Tube
Single-Use
Special
Requires Lock On
MAAWS launcher in WARDOGS

MAAWS

RPM
100
Weight
7kg
Price
$2,400
Support Level
Support Lvl 18
Unlock Price
$100,000
Payload
84mm Anti-Tank Shell
Launch Tube
Reusable
Special
—
MGL-40 launcher in WARDOGS

MGL-40

RPM
75
Weight
5.3kg
Price
$7,500
Support Level
Support Lvl 35
Unlock Price
$250,000
Payload
40mm Grenade Shells
Launch Tube
6-Shot
Special
—

Hammers

Three tiers, all Support-class build tools, equipped from the Items category, and all three spend Build Supplies. Each higher tier unlocks more buildable structures. The Small and Medium Hammer spawn in every FOB’s starting inventory; the Large Hammer is the one that builds everything, including the AA, mortars, the sturdiest walls, the MG Nest, and the Refuel and Repair Stations — see Deployables for how an FOB works. Hitting a structure’s critical spots gives a build bonus. Hammers can’t breach doors or gates — that’s the Halligan Bar’s job.

Item Weight Price Unlock Notes
Small Hammer 0.32kg $100 Default Lowest tier. Builds a smaller set of structures than the Medium or Large Hammer, including the Wooden Step.
Medium Hammer 1.23kg $800 Support 3, $25,000 Middle tier. Builds more structures than the Small Hammer and fewer than the Large, including the Large Shelter. Contributes less per swing than the Large Hammer.
Large Hammer 3.18kg $2,400 Support 8, $75,000 Builds and repairs ALL buildables, at the fastest build speed — the only hammer that builds the MG Nest.

Build Supply Costs

Costs are in Build Supplies, drawn from the FOB’s stockpile. The destroy reward is the cash an enemy earns for destroying it, paid as Assault XP at roughly 25% of the cash, and it scales with how built the structure is. Exact per-swing build numbers aren’t published, and which structures the Small and Medium Hammers can build isn’t fully confirmed.

Buildable Build Supplies Destroy Reward Notes
Wood Base15$15Foundations fit against slopes, stairs and walls.
Wooden Step——Small Hammer and above. Cost not listed.
Bremmer Wall32—Barbed wire and sandbags can be placed on top.
Door80$100Breachable only with the Halligan Bar. Closing a friendly FOB door pays $75.
Gate200$200Breachable only with the Halligan Bar.
Air Raid Shelter, Bunker, Crow's Nest200——
Large Shelter250$250Medium Hammer and above. Covers key assets or keeps the rain off.
L81 Mortar600$650Large Hammer. Each shell costs 150 Ammo Supplies, and the player drops each shell into the tube, which limits the fire rate.
Stingray650$650Stationary emplacement.
MG Nest650$650Large Hammer only. Manned M2 Browning; 200 Ammo Supplies per refill of 60 rounds.
Talon 9K-SAM650$650Anti-air missile station. 5s reload; each missile costs 200 Ammo Supplies.
Vanguard CIWS1,200$1,200Shreds light cover, struggles against heavy fortifications.
Hot Zone Magnet2,750$2,750—
Repair / Refuel Station—$200Large Hammer. See FOB Stations below.

Unfinished buildables collapse as soon as they lose a support, tank traps only place on a defined set of surfaces, and barbed wire doesn’t pay cash or XP on kills. The patch notes list the L81 Mortar’s and the Door’s destroy rewards above their build cost, so treat those two as unconfirmed. Drill Rig fuel and uptime are on Drills.

Supplies & FOB Stations

Refuel Station

Large Hammer build at an FOB. Refuels vehicles, drawing from the FOB's Fuel Supplies.

Repair Station

Large Hammer build at an FOB. Repairs vehicles, drawing from the FOB's Mechanical Supplies — separate from the handheld Repair Tools.

Getting Supplies In

Buy them straight from the FOB ($10 per unit of Build, Fuel, Ammo or Mechanical Supplies), buy from a small crate, or drop a supply crate inside the FOB's radius (the blue square on the map). Capturing a dropped crate as infantry inside your FOB radius sends its supplies straight into the FOB.

Supply Pallets

Large pallets of 1,800 supplies, $400 each. The Build Supply Pallet is unlocked by default; the Mechanical (WARDOG Lvl 5, $10,000), Ammo (Lvl 9, $25,000) and Fuel (Lvl 16, $50,000) Supply Pallets are WARDOG unlocks. Deploying one pays $1,250 and 400 XP (500 XP from a ground vehicle), plus +$250 / +100 XP per pallet in a row, up to 10.

Equipment

A specialization inventory slot shared by three items, separate from hammers and repair tools. The Remote Detonator and the C4 Charge both unlock at Assault Lvl 4.

Item Weight Price Unlock Notes
Remote Detonator 0.02kg $650 Assault 4, $15,000 Detonates placed C4 Charges from a safe position. Requires a C4 Charge already placed. C4 kills pay Assault XP. Explosives can’t be used from enclosed vehicle seats.
Fuel Can 5kg $150 Default Carryable fuel for the Specialist or Secondary slot. Separate from the FOB’s own Fuel Supplies stockpile.
Halligan Bar 2.8kg $885 Default The breaching tool — opens both doors and gates, which hammers can’t. 7 uses. Pays $100 per door breached, once per door.

Recon

Spotting equipment. All four grant Recon XP for a Spot Assist when a teammate kills your spotted target — see Income By Class. Owning a sniper rifle isn’t required to make use of any of these. Spotting rewards scale with the value of the vehicle variant, buildable or crate spotted, a target destroyed by an enemy faction pays 25% of the reward, and rain shortens spotting range. The Spot Assist XP amount itself isn’t confirmed yet.

Item Weight Price Unlock Notes
Binoculars 0.3kg $180 Default Spotting equipment.
Monocular 0.28kg $350 Recon 2, $7,500 Spots enemy infantry and vehicles. Medium variable magnification.
Range Finder 0.23kg $1,450 Recon 8, $25,000 Spots enemy infantry and vehicles. High variable magnification, plus an accurate distance readout.
Infrared Range Finder 0.43kg $3,200 Recon 32, $50,000 Spotting equipment. Runs on batteries — about 80s of active use per battery, draining faster if toggled on and off quickly. What the infrared adds isn’t documented.

Repair Tools

Vehicle repair tools. They unlock on the Support track, but repair XP goes to Driver or Pilot depending on the vehicle being repaired. Wrenches spawn in every FOB's starting inventory — see Deployables for the FOB's separate, stationary Repair Station.

Item Weight Price Unlock Notes
Wrenches — $180 Default Baseline manual repair tool. No batteries. Called “Wrench” in game.
Light Drill 1.5kg $600 Support 1, $10,000 Battery-powered, faster repair speed than Wrenches. Requires Batteries to use.
Heavy Drill 6.9kg $1,300 Support 28, $50,000 Battery-powered, the heavier sibling of the Light Drill. How much faster it repairs isn’t documented.

Both drills run on the same power source as the Defibrillator: Battery and High Capacity Battery, below.

Batteries

The power source for every battery-driven tool: the Light Drill, Heavy Drill, Infrared Range Finder and Defibrillator, which reads "Requires Battery to Charge & Use" on its own vendor card. A standard Battery gives the Infrared Range Finder roughly 80s of active use. The High Capacity Battery is the higher-capacity variant; how much longer it lasts isn’t documented.

Item Weight Price Unlock
Battery 0.63kg $150 Default
High Capacity Battery 2kg $300 WARDOG 46, $50,000

Defibrillator

Medic-class revive tool. Weight 2.6kg, Price $1,600, unlocks at Medic Lvl 22 for an additional $110,000. Revives teammates instantly and goes in the Specialist or Secondary slot. Requires a Battery or High Capacity Battery to charge and use. Full breakdown alongside the Field Resuscitator and Medical Bag on the Medical page.