How Medical Works
Medical items split into three jobs. Knowing which job you're short of matters more than carrying the most expensive item. For the other things that share your utility slots, see Tactical and Deployables.
Current For Season 02 / Update 0.2.0 — Every medical item is on the Medic track. The Field Resuscitator unlocks at Medic Lvl 2 ($10,000), the IFAK at 10 ($25,000), the Medical Bag at 14 ($50,000, 150 durability), the Adrenaline Pen at 16 ($25,000) and the Defibrillator at 22 ($110,000). The Bandage, Enox and Emergency Resuscitator need no unlock.
Restore HP
Bandage, IFAK, and Medical Bag. Only the IFAK is confirmed to bring you back to full — a Bandage restores a small amount, and the Medical Bag heals over time.
Revive Teammates
Both Resuscitators and the Defibrillator. The Medical Bag can also revive, and revives teammates faster.
Mobility
The Adrenaline Pen alone — unlimited tactical sprint plus a reduced equipment weight class. It heals nothing.
The Most Important Section On This Page
Almost Nothing Here Is Free
Only one medical item has a $0 price: the Emergency Resuscitator, a one-per-life revive item. Everything else costs cash every run, from the $200 Bandage up to the $1,800 Medical Bag, and most also need a Medic-level unlock first.
The Freebies
$0The Emergency Resuscitator costs nothing and needs no unlock. Whether you also spawn with a free Field Resuscitator each life is unconfirmed; that free copy may be the Emergency Resuscitator.
Confirmed Prices
PricedPrice per item, plus the one-time unlock cost where there is one. Enox is priced at $450, but the game data doesn't say what it does.
The Verdict — The free Emergency Resuscitator plus a $200 Bandage covers the baseline every match. The Defibrillator's Medic Lvl 22 plus $110,000 only makes sense if you're playing dedicated Medic, where revive speed decides fights. The Medical Bag unlocks at Medic Lvl 14 and lasts 150 durability, but its 3.45kg is the heaviest medical item by far — weigh that against the armor you're already carrying.
HP Restore
All reward Medic XP.
| Item | Slot Type | Weight | Price | Medic Level | Unlock Price | Effects |
|---|---|---|---|---|---|---|
| Bandage | Quick Slot | 0.08kg | $200 | No unlock | — | Heal self/teammates, small amount. Stacks to 5. |
| Individual First Aid Kit | Quick Slot | 0.16kg | $800 | Medic Lvl 10 | $25,000 | Heal self/teammates, back to full health. Stacks to 2. |
| Medical Bag | Spec. Item | 3.45kg | $1,800 | Medic Lvl 14 | $50,000 | Heal self/teammates over time (costs more on self), revives teammates faster. 150 durability. |
| Enox | — | — | $450 | No unlock | — | Only price and unlock are known — its effect, slot and weight aren't documented. |
Stamina
All reward Medic XP.
| Item | Slot Type | Weight | Price | Medic Level | Unlock Price | Single-Use | Effects |
|---|---|---|---|---|---|---|---|
| Adrenaline Pen | Quick Slot | 0.06kg | $250 | Medic Lvl 16 | $25,000 | Yes | Unlimited tactical sprint for 60 s (no sprint stamina or focus cost), lowers your equipment weight class by one step. Usable on teammates. Stacks to 3. |
Some sources call it the “Stim Pen”, after its game data ID. It’s the same item.
Resuscitators
All reward Medic XP.
| Item | Slot Type | Weight | Price | Medic Level | Unlock Price | Single-Use | Effects |
|---|---|---|---|---|---|---|---|
| Field Resuscitator | Quick Slot | 0.39kg | $425 | Medic Lvl 2 | $10,000 | Yes | Field revive item, revives teammates faster. A free copy each life is unconfirmed. |
| Emergency Resuscitator | Quick Slot | 0.39kg | $0 | No unlock | — | Yes | 1-per-life emergency revive, revives teammates faster |
| Defibrillator | Specialist / Secondary | 2.6kg | $1,600 | Medic Lvl 22 | $110,000 | — | Revives teammates instantly, requires a Battery or High Capacity Battery to charge & use |
Tip — Bandage heals pay Medic XP. Whether healing yourself also pays is unconfirmed, so healing a teammate is the safe bet. The free Emergency Resuscitator above is the easiest way to always have a revive on hand at zero cost.