Forward Operating Base (FOB)
The logistical core of a friendly base while out in the field. Deployables are placed structures — for thrown and triggered gear see Tactical, and for healing gear see Medical.
Current For Season 02 / Update 0.2.0 — Eleven deployables: the FOB, four supply pallets that restock it, five supply crates you stock and sell from, and the Ammo Crate. Only the FOB sets a build radius. Hammers can’t breach doors or gates, and barbed wire kills don’t pay.
The Most Important Section On This Page
What An FOB Actually Does
It costs $7,500 to place, weighs 6.5kg, and takes a Quick Slot. What you get back is three distinct capabilities.
Build Radius
Defines where your team can build at all, and shows on the minimap once placed.
Shared Storage
Holds items and four separate supply types for the whole team, each capped at 20,000.
Vehicle Servicing
Unlocks the Refuel and Repair Stations, the only way to service vehicles in the field.
Image Coming Soon
The build radius circle as it appears on the minimap once an FOB is placed.
Not A Spawn Point — The FOB is a logistics and building hub only — it does not let players respawn on it. See Game Modes for where players actually respawn (HQ, or the APC once unlocked).
| Category | Slot Type | Weight | Price |
|---|---|---|---|
| Logistics | Quick Slot | 6.5kg | $7,500 |
Effects
- Needed to build larger structures
- Can hold items & resources for players to use
- Provides a radius in which players can build
- Can be hacked by the enemy — the hacker earns $2,500 / 250 XP, and their teammates inside the FOB radius earn $1,000 / 250 XP each
- Destroying an enemy FOB pays a bonus of up to +$7,500 / +250 XP, scaled by the supplies it held (maxes out at 25,000 supplies)
Starting Supplies
Has its own stockable inventory, capped per resource type. Starting amounts on placement, plus the confirmed per-unit price to top a stockpile up directly from the FOB:
| Supply | Starting Amount | Capacity | Purchase Price |
|---|---|---|---|
| Build Supplies | 1,250 | 20,000 | $10 |
| Fuel Supplies | 100 | 20,000 | $10 |
| Ammo Supplies | 100 | 20,000 | $10 |
| Mechanical Supplies | 100 | 20,000 | $10 |
Supply Pallets
Large sealed pallets of 1,800 supplies each, delivered to a FOB to restock the matching stockpile. All four cost $400; only the Build Supply Pallet needs no unlock, and the rest unlock on the WARDOG track. Each has 12 crate slots and 800 health. All pay Support XP.
| Pallet | Price | WARDOG Level | Unlock Price |
|---|---|---|---|
| Build Supply Pallet | $400 | — | — |
| Mechanical Supply Pallet | $400 | 5 | $10,000 |
| Ammo Supply Pallet | $400 | 9 | $25,000 |
| Fuel Supply Pallet | $400 | 16 | $50,000 |
A “—” WARDOG Level means no unlock. Deploying a pallet pays $1,250 / 400 XP (500 XP from a ground vehicle), plus a streak bonus of +$250 / +100 XP per pallet in a row, up to 10. Pallets deposited into a FOB outside the zone pay less, and destroying an enemy pallet pays $800. The Build Supply Pallet’s in-game text warns it breaks on high-speed impacts (about 90m free-fall max).
Starting Inventory
Spawns with the following items already inside:
- Medium Hammer
- Small Hammer
- Bandages
- Signal Smokes (see Signal Grenades)
- Wrenches
Buildable Stations
Two structures can be built at an FOB using the Large Hammer:
- Refuel Station — refuels vehicles, drawing from the FOB's Fuel Supplies.
- Repair Station — repairs vehicles, drawing from the FOB's Mechanical Supplies (separate from carrying Wrenches yourself).
Supply Crates
Deployable crates you stock and then sell the contents of to teammates. Selling has diminishing returns per buyer, and selling to an enemy player pays nothing. Armored crates resist bullets and explosions; every crate breaks on a high-speed impact past its free-fall limit. All pay Support XP.
| Crate | Price | Slots | Health | Armored | Max Free-Fall | Unlock | Unlock Price |
|---|---|---|---|---|---|---|---|
| Small Crate | $150 | 24 | 150 | No | ~60m | No unlock | — |
| Large Crate | $300 | 35 | 250 | No | ~60m | Driver Lvl 17 | $20,000 |
| Small Armored Crate | $500 | 24 | 300 | Yes | ~80m | Pilot Lvl 2 | $10,000 |
| Large Armored Crate | $800 | 35 | 400 | Yes | ~80m | Pilot Lvl 15 | $25,000 |
| Free Supply Crate | $0 | 6 | 150 | — | — | — | — |
| Ammo Crate | — | — | — | — | — | — | — |
The Free Supply Crate is a small 6-slot container with no purchase price. The Ammo Crate is a separate deployable that teammates resupply ammo from; the game data lists only its 2×2 inventory size, so its price, unlock and contents aren’t known.
Deploying an FOB
How to place a Forward Operating Base in the field, and what it looks like once it's down.
FOB Basics
Placing an FOB, and what it looks like once it's down — a computer terminal with a set of crates accessed through it.
- Once placed, its build radius shows up on the minimap so you can see where you're allowed to build.
- The FOB itself is a computer terminal plus a set of crates — the terminal is how you access what's stored inside.
- It arrives with a starting set of tools already in its inventory (see Starting Inventory above).
- There are no fixed build spots — placement is entirely up to you, so put it wherever the current Control Zone or tactical situation makes useful ground.
Building System
Placing walls inside an FOB's build radius, snapping them together, and finishing a wall's construction.
Building Basics
Building a few walls, snapping them to each other, and completing the construction of one wall.
- You can only build within the FOB's build radius, shown on the minimap.
- Construction draws from the FOB's Build Supplies stockpile.
- Walls snap to each other when placed close together, letting you chain them into a structure.
The Large Hammer unlocks the strong stuff — AA emplacements, mortars, the MG Nest, the Refuel and Repair Stations, and the sturdiest wall tiers all require the Large Hammer specifically. A FOB stuck on the Small or Medium Hammer can't put any of these up, no matter how much Build Supply it has stockpiled.
Build Supply Costs
Costs in Build Supplies, drawn from the FOB. Destroying an enemy buildable pays cash set to match its build cost (plus Assault XP worth roughly 25% of the cash), scaled by how far it was built. Building pays Support XP.
| Buildable | Build Supplies | Destroy Reward |
|---|---|---|
| Wood Base | 15 | $15 |
| Wooden Step | — | — |
| Bremmer Wall | 32 | — |
| Door | 80 | $100 |
| Gate | 200 | $200 |
| Air Raid Shelter, Bunker, Crow's Nest | 200 | — |
| Large Shelter | 250 | $250 |
| L81 Mortar | 600 | $650 |
| Stingray | 650 | $650 |
| MG Nest | 650 | $650 |
| Talon 9K-SAM | 650 | $650 |
| Vanguard CIWS | 1,200 | $1,200 |
| Hot Zone Magnet | 2,750 | $2,750 |
| Repair / Refuel Station | — | $200 |
Rewards are as the patch notes list them. The Door ($100 for 80 supplies) and L81 Mortar ($650 for 600) don’t match their build cost, so treat those two as unconfirmed.
Buildables With A Known Hammer Tier
- Wooden Step — a wooden step. Small Hammer and above. Its build cost isn’t listed.
- Large Shelter — a large metal shelter for covering key assets or keeping the rain off. Medium Hammer and above.
- MG Nest — a manned M2 Browning emplacement. Large Hammer only.
Buildable Weapons
- Talon 9K-SAM — anti-air missile station. 5s reload; each missile costs 200 Ammo Supplies.
- L81 Mortar — each shell costs 150 Ammo Supplies. The player drops each shell into the tube as it fires, which limits the fire rate.
- Vanguard CIWS — shreds light cover but struggles against heavy fortifications. It destroys a Havoc in about 6 seconds.
- MG Nest — manned M2 Browning. 200 Ammo Supplies per refill of 60 rounds.
Building Rules
- The Large Hammer builds fastest; the Medium Hammer contributes less per swing. Hitting critical spots gives a build bonus.
- Barbed wire and sandbags can be placed on top of Bremmer walls.
- Barbed wire kills don’t pay Cash or XP.
- Tank traps can only be placed on a defined set of surfaces.
- Foundations fit properly against slopes, stairs, and walls; unfinished buildables collapse as soon as they lose a support.
- Hammers can’t breach doors or gates — the Halligan Bar ($885, 7 uses) breaches both and pays $100 per door, once per door. Closing a friendly FOB door pays $75.
- Explosives and placeables can't be used from enclosed vehicle seats.