// DEPLOYABLES.DB

WARDOGS Deployables

Field-placed logistics equipment.

Forward Operating Base (FOB)

The logistical core of a friendly base while out in the field. Deployables are placed structures — for thrown and triggered gear see Tactical, and for healing gear see Medical.

Current For Season 02 / Update 0.2.0 — Eleven deployables: the FOB, four supply pallets that restock it, five supply crates you stock and sell from, and the Ammo Crate. Only the FOB sets a build radius. Hammers can’t breach doors or gates, and barbed wire kills don’t pay.

The Most Important Section On This Page

What An FOB Actually Does

It costs $7,500 to place, weighs 6.5kg, and takes a Quick Slot. What you get back is three distinct capabilities.

Build Radius

Defines where your team can build at all, and shows on the minimap once placed.

Shared Storage

Holds items and four separate supply types for the whole team, each capped at 20,000.

Vehicle Servicing

Unlocks the Refuel and Repair Stations, the only way to service vehicles in the field.

Image Coming Soon

The build radius circle as it appears on the minimap once an FOB is placed.

Not A Spawn Point — The FOB is a logistics and building hub only — it does not let players respawn on it. See Game Modes for where players actually respawn (HQ, or the APC once unlocked).

Category Slot Type Weight Price
Logistics Quick Slot 6.5kg $7,500

Effects

  • Needed to build larger structures
  • Can hold items & resources for players to use
  • Provides a radius in which players can build
  • Can be hacked by the enemy — the hacker earns $2,500 / 250 XP, and their teammates inside the FOB radius earn $1,000 / 250 XP each
  • Destroying an enemy FOB pays a bonus of up to +$7,500 / +250 XP, scaled by the supplies it held (maxes out at 25,000 supplies)

Starting Supplies

Has its own stockable inventory, capped per resource type. Starting amounts on placement, plus the confirmed per-unit price to top a stockpile up directly from the FOB:

Supply Starting Amount Capacity Purchase Price
Build Supplies 1,250 20,000 $10
Fuel Supplies 100 20,000 $10
Ammo Supplies 100 20,000 $10
Mechanical Supplies 100 20,000 $10

Supply Pallets

Large sealed pallets of 1,800 supplies each, delivered to a FOB to restock the matching stockpile. All four cost $400; only the Build Supply Pallet needs no unlock, and the rest unlock on the WARDOG track. Each has 12 crate slots and 800 health. All pay Support XP.

Pallet Price WARDOG Level Unlock Price
Build Supply Pallet $400 — —
Mechanical Supply Pallet $400 5 $10,000
Ammo Supply Pallet $400 9 $25,000
Fuel Supply Pallet $400 16 $50,000

A “—” WARDOG Level means no unlock. Deploying a pallet pays $1,250 / 400 XP (500 XP from a ground vehicle), plus a streak bonus of +$250 / +100 XP per pallet in a row, up to 10. Pallets deposited into a FOB outside the zone pay less, and destroying an enemy pallet pays $800. The Build Supply Pallet’s in-game text warns it breaks on high-speed impacts (about 90m free-fall max).

Starting Inventory

Spawns with the following items already inside:

  • Medium Hammer
  • Small Hammer
  • Bandages
  • Signal Smokes (see Signal Grenades)
  • Wrenches

Buildable Stations

Two structures can be built at an FOB using the Large Hammer:

  • Refuel Station — refuels vehicles, drawing from the FOB's Fuel Supplies.
  • Repair Station — repairs vehicles, drawing from the FOB's Mechanical Supplies (separate from carrying Wrenches yourself).

Supply Crates

Deployable crates you stock and then sell the contents of to teammates. Selling has diminishing returns per buyer, and selling to an enemy player pays nothing. Armored crates resist bullets and explosions; every crate breaks on a high-speed impact past its free-fall limit. All pay Support XP.

Crate Price Slots Health Armored Max Free-Fall Unlock Unlock Price
Small Crate $150 24 150 No ~60m No unlock —
Large Crate $300 35 250 No ~60m Driver Lvl 17 $20,000
Small Armored Crate $500 24 300 Yes ~80m Pilot Lvl 2 $10,000
Large Armored Crate $800 35 400 Yes ~80m Pilot Lvl 15 $25,000
Free Supply Crate $0 6 150 — — — —
Ammo Crate — — — — — — —

The Free Supply Crate is a small 6-slot container with no purchase price. The Ammo Crate is a separate deployable that teammates resupply ammo from; the game data lists only its 2×2 inventory size, so its price, unlock and contents aren’t known.

Deploying an FOB

How to place a Forward Operating Base in the field, and what it looks like once it's down.

FOB Basics

Placing an FOB, and what it looks like once it's down — a computer terminal with a set of crates accessed through it.

  • Once placed, its build radius shows up on the minimap so you can see where you're allowed to build.
  • The FOB itself is a computer terminal plus a set of crates — the terminal is how you access what's stored inside.
  • It arrives with a starting set of tools already in its inventory (see Starting Inventory above).
  • There are no fixed build spots — placement is entirely up to you, so put it wherever the current Control Zone or tactical situation makes useful ground.

Building System

Placing walls inside an FOB's build radius, snapping them together, and finishing a wall's construction.

Building Basics

Building a few walls, snapping them to each other, and completing the construction of one wall.

  • You can only build within the FOB's build radius, shown on the minimap.
  • Construction draws from the FOB's Build Supplies stockpile.
  • Walls snap to each other when placed close together, letting you chain them into a structure.

The Large Hammer unlocks the strong stuff — AA emplacements, mortars, the MG Nest, the Refuel and Repair Stations, and the sturdiest wall tiers all require the Large Hammer specifically. A FOB stuck on the Small or Medium Hammer can't put any of these up, no matter how much Build Supply it has stockpiled.

Build Supply Costs

Costs in Build Supplies, drawn from the FOB. Destroying an enemy buildable pays cash set to match its build cost (plus Assault XP worth roughly 25% of the cash), scaled by how far it was built. Building pays Support XP.

Buildable Build Supplies Destroy Reward
Wood Base 15 $15
Wooden Step — —
Bremmer Wall 32 —
Door 80 $100
Gate 200 $200
Air Raid Shelter, Bunker, Crow's Nest 200 —
Large Shelter 250 $250
L81 Mortar 600 $650
Stingray 650 $650
MG Nest 650 $650
Talon 9K-SAM 650 $650
Vanguard CIWS 1,200 $1,200
Hot Zone Magnet 2,750 $2,750
Repair / Refuel Station — $200

Rewards are as the patch notes list them. The Door ($100 for 80 supplies) and L81 Mortar ($650 for 600) don’t match their build cost, so treat those two as unconfirmed.

Buildables With A Known Hammer Tier

  • Wooden Step — a wooden step. Small Hammer and above. Its build cost isn’t listed.
  • Large Shelter — a large metal shelter for covering key assets or keeping the rain off. Medium Hammer and above.
  • MG Nest — a manned M2 Browning emplacement. Large Hammer only.

Buildable Weapons

  • Talon 9K-SAM — anti-air missile station. 5s reload; each missile costs 200 Ammo Supplies.
  • L81 Mortar — each shell costs 150 Ammo Supplies. The player drops each shell into the tube as it fires, which limits the fire rate.
  • Vanguard CIWS — shreds light cover but struggles against heavy fortifications. It destroys a Havoc in about 6 seconds.
  • MG Nest — manned M2 Browning. 200 Ammo Supplies per refill of 60 rounds.

Building Rules

  • The Large Hammer builds fastest; the Medium Hammer contributes less per swing. Hitting critical spots gives a build bonus.
  • Barbed wire and sandbags can be placed on top of Bremmer walls.
  • Barbed wire kills don’t pay Cash or XP.
  • Tank traps can only be placed on a defined set of surfaces.
  • Foundations fit properly against slopes, stairs, and walls; unfinished buildables collapse as soon as they lose a support.
  • Hammers can’t breach doors or gates — the Halligan Bar ($885, 7 uses) breaches both and pays $100 per door, once per door. Closing a friendly FOB door pays $75.
  • Explosives and placeables can't be used from enclosed vehicle seats.