Read This First
Nothing Here Is Live
The Black Market and Vault are planned features the developers have confirmed are coming, not something you can do in the game right now. No release date has been given. Once it actually ships, this page gets replaced with real, confirmed numbers.
What It Adds
A metagame layer meant to give experienced players something to work toward between matches, spending match earnings on systems that pay off the next time they play. Confirmed by the developers as something being built during early access, with foundations already in place, but not a current mechanic.
Bribe An Arms Dealer
Pay to have weapons or armor smuggled to you overnight, outside of a match.
Underground Betting
Wager cash on a challenge you set for your next match — the example given was killing 10 enemies in one life.
Invest In A Business
A "side hustle" system for building up income sources for future sessions — framed as a real end-game goal.
Buy Out A Manufacturer
Owning a weapon or vehicle manufacturer lets you produce your preferred loadouts and items cheaper than the standard in-match vendor price.
Sell Via Supply Crates
Players who've unlocked high-level items can sell them to other players in a live match through supply crates, setting their own markup — a fully player-driven market where you price for margin or undercut other sellers.
Fully Optional — None of this is required. Players who just want to run and gun and earn cash through normal play never need to touch the Black Market. It's an optional path for players who want to min-max cash and time spent in and out of the game.
Where Purchases Go — Anything obtained through the Black Market goes into your personal Vault, freely redeemable in future matches. See the Vault page for the full breakdown.
Still Unconfirmed
No numbers exist for any of this yet: bribe costs, betting odds and payouts, business investment costs and returns, manufacturer buyout costs, and markup limits. There's also no mechanical detail yet on how betting resolves, how manufacturer ownership works moment-to-moment, or how supply-crate selling interacts with the existing Forward Operating Base supply-drop system already in the game — and no release window beyond "during early access."