How It Works
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1
Earn Class XP
Actions in a match earn XP toward one of six classes — Assault, Medic, Support, Recon, Driver, Pilot. Full breakdown of what feeds each one on Classes.
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2
Class Levels Sum to WARDOG Level
Your six class levels appear to add together into one overall WARDOG Level — a strong pattern from one captured example, not yet a proven formula.
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3
Reach a Level to Unlock Access
Hitting a WARDOG Level makes an item available to purchase — it doesn't hand it to you. Pistols, armor, helmets, vests, backpacks, attachments, ammo variants, supply pallets, the Sport Parachute, the High Capacity Battery and the Gold Market are all gated this way. Everything else unlocks on a class track.
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4
Pay Cash to Actually Unlock It
A one-time cash cost, separate from the per-match equip price, is what finally unlocks the item for use. A few items are free with the level, usually a weapon's starting magazine. Unlocks last for one progression cycle.
Season 02 · Update 0.2.0
No Vehicles On The WARDOG Track
Ground vehicles unlock on the Driver track and helicopters on the Pilot track, as do the Large and Armored supply crates and most music tapes. Weapons other than pistols, along with most of their attachments, sit on the Assault, Medic, Support and Recon tracks. Each season has its own XP curve and its own unlock order. Every class ladder is on Classes.
Season Wipe
Progression Resets
At the end of a major update cycle, WARDOG Level, all six class levels, and cash all reset to zero. The reset date is always announced ahead of time — it isn't a surprise wipe. Any cash left unspent at reset is automatically exchanged for Gold Bars, a separate currency spent on cosmetics. The cash-to-Gold-Bar exchange rate isn't confirmed yet, and the official posts don't say which updates count as a major update cycle.
The Six Classes
Every in-match action earns XP for one class only. Each card shows what feeds that class, with the class levels from one captured account at WARDOG Level 38. Full unlock ladders for every class are on Classes.
Assault
Level 7
Kills with Assault-class weapons, destroying buildables, and IED and C4 kills.
Medic
Level 8
Healing and reviving teammates, and kills with SMGs.
Support
Level 5
Building, supply actions such as capturing a supply crate in your FOB radius, and kills with LMGs, shotguns and launchers.
Recon
Level 13
Spot Assists, and kills with sniper rifles, marksman rifles and the Compound Bow.
Driver
Level 3
Ground vehicle actions, deliveries and kills, artillery, and repairing ground vehicles.
Pilot
Level 2
Air vehicle actions and air logistics, and repairing aircraft.
Pattern
Class Levels Sum To WARDOG Level
7 + 8 + 5 + 13 + 3 + 2 = 38 — matches the WARDOG Level shown exactly. Confirmed from this one example so far, so treat it as a strong pattern rather than a proven formula.
Class XP Curve
Total XP needed to reach each class level, from the official Season 02 patch notes. The early levels go fast: Level 20 takes less than a tenth of the XP needed for Level 50, and from Level 30 on each five-level step costs around 190,000–230,000 XP.
| Class Level | Total XP |
|---|---|
| Level 10 | 25,000 |
| Level 15 | 54,750 |
| Level 20 | 111,500 |
| Level 25 | 206,600 |
| Level 30 | 318,200 |
| Level 35 | 525,000 |
| Level 40 | 712,500 |
| Level 45 | 920,850 |
| Level 50 | 1,150,000 |
Only every fifth level is published. Per-level thresholds in between, and anything above Level 50, aren’t known.
Unlock Timeline
All 63 WARDOG Level unlocks, from the Judge at Level 1 to the Arsenal Backpack + 2 Slings at Level 150. Each price is the one-time unlock cost; “Free” items come with reaching the level. Flesh Damage (HP) ammo costs $5,000 per calibre and Armor Piercing (AP) $75,000 (7.62x39mm AP is $50,000), and each ammo unlock covers both the tracer and the standard round.
Level 1
Judge
Pistol
$5,000Level 3
Level 1 Armor
Armor
$10,000Level 1 Helmet
Helmet
$7,500Level 4
Kobra Reflex
Optic
$7,500Level 5
Mechanical Supply Pallet
Supply Pallet
$10,000Level 6
5.45x39mm Flesh Damage (HP)
Ammunition
$5,000Level 9
Ammo Supply Pallet
Supply Pallet
$25,000Level 10
9mm Flesh Damage (HP)
Ammunition
$5,000Level 11
7.62x39mm Flesh Damage (HP)
Ammunition
$5,000Level 12
Field Backpack
Backpack
$20,000Level 13
5.56mm Flesh Damage (HP)
Ammunition
$5,000Level 14
Medium Tac Vest
Vest
$10,000Level 15
RK6 Tactical Foregrip
Foregrip
$7,500Level 16
Fuel Supply Pallet
Supply Pallet
$50,000Level 17
Compact T-2 Red Dot
Optic
$5,000Level 18
GGX 17
Pistol
$15,000GGX 17 RND Magazine
Magazine
FreeLevel 20
Operator Backpack
Backpack
$25,000Level 21
Compact P-1 Red Dot
Optic
$12,500Level 23
GGX 33 RND Magazine
Magazine
$10,000Level 25
.45 Colt Flesh Damage (HP)
Ammunition
$5,000Level 26
Tricon 1.5x Compact Prism Scope
Optic
$10,000Level 28
7.62x54mmR Flesh Damage (HP)
Ammunition
$5,000Level 29
Music Tape “Blue (Da Ba Dee)”
Music Tape · Lonestar only
$25,000Level 30
Level 2 Armor
Armor
$50,000Level 2 Helmet
Helmet
$37,500Level 31
Spitfire 3X
Optic
$25,000Level 32
Assault Backpack
Backpack
$50,000Level 33
45° Angled Foregrip
Foregrip
$15,000Level 34
Sport Parachute
Traversal
$25,000Level 35
Gold Market
Vendor
$150,000Level 36
12G Rifled Slug
Ammunition
$5,000Level 38
Mini Angled Foregrip
Foregrip
$12,500Level 40
M1911
Pistol
$25,000Level 41
M1911 7 RND Magazine
Magazine
FreeLevel 43
.45 ACP Pistol Compensator
Muzzle
$15,000Level 46
High Capacity Battery
Resource
$50,000Level 48
.45 ACP Flesh Damage (HP)
Ammunition
$5,000Level 50
Large Tac Vest
Vest
$25,000Level 53
M1911 10 RND Magazine
Magazine
$10,000Level 55
Ruck Backpack
Backpack
$100,000Level 58
TDG Vertical Foregrip
Foregrip
$25,000Level 60
7.62x39mm Armor Piercing (AP)
Ammunition
$50,000Level 63
.308 Win Flesh Damage (HP)
Ammunition
$5,000Level 65
Deagle 7 RND Magazine
Magazine
FreeDeagle
Pistol
$75,000Level 70
Level 3 Armor
Armor
$100,000Level 3 Helmet
Helmet
$75,000Level 73
Gunner Backpack + Sling
Backpack
$125,000Level 75
9mm Armor Piercing (AP)
Ammunition
$75,000Level 80
GGX 50 RND Drum Magazine
Magazine
$50,000Level 82
7.62x54mmR Armor Piercing (AP)
Ammunition
$75,000Level 84
5.56mm Armor Piercing (AP)
Ammunition
$75,000Level 85
GGX 18
Pistol
$125,000Level 90
5.45x39mm Armor Piercing (AP)
Ammunition
$75,000Level 95
.50AE Flesh Damage (HP)
Ammunition
$5,000Level 100
Level 4 Armor
Armor
$200,000Level 4 Helmet
Helmet
$150,000Level 110
.45 Colt Armor Piercing (AP)
Ammunition
$75,000Level 120
.45 ACP Armor Piercing (AP)
Ammunition
$75,000Level 130
.50AE Armor Piercing (AP)
Ammunition
$75,000Level 140
.308 Win Armor Piercing (AP)
Ammunition
$75,000Level 150
Arsenal Backpack + 2 Slings
Backpack
$175,000Unconfirmed
Level 150 is the last WARDOG unlock. Whether WARDOG Level has a cap isn't known.