How It Works
-
1
Earn Class XP
Actions in a match earn XP toward one of six classes — Assault, Medic, Support, Recon, Driver, Pilot.
-
2
Class Levels Sum to WARDOG Level
Your six class levels add together into one overall WARDOG Level.
-
3
Reach a Level to Unlock Access
Hitting a WARDOG Level makes an item available to purchase — it doesn't hand it to you. Weapons, gear, vehicles, ammo variants, and attachments are all gated this way.
-
4
Pay Cash to Actually Unlock It
A one-time cash cost, separate from the per-match equip price, is what finally unlocks the item for use.
Season Wipe
Progression Resets
At the end of a major update cycle, WARDOG Level and cash both reset to zero. The reset date is always announced ahead of time — it isn't a surprise wipe. Any cash left unspent at reset is automatically exchanged for Gold Bars, a separate currency whose full purpose isn't confirmed yet.
The Six Classes
Example data point captured at WARDOG Level 38. Every class levels independently — XP-to-next-level thresholds clearly differ per class.
Assault
Level 7
14,375 / 15,000 XP
Medic
Level 8
18,125 / 18,750 XP
Support
Level 5
6,400 / 8,750 XP
Recon
Level 13
42,796 / 43,750 XP
Driver
Level 3
2,839 / 3,000 XP
Pilot
Level 2
1,216 / 1,250 XP
Pattern
Class Levels Sum To WARDOG Level
7 + 8 + 5 + 13 + 3 + 2 = 38 — matches the WARDOG Level shown exactly.
Unlock Timeline
Level 1
GGX 17
Pistol
—GGX 17 RND Magazine
Magazine
—Level 3
Level 1 Helmet
Armor
—Level 1 Armor
Armor
—Level 4
Compact T-2 Red Dot
Optic
—Level 6
9mm Flesh Damage (HP)
Ammunition
$5,000Level 10
5.56mm Flesh Damage (HP)
Ammunition
$5,000Level 11
7.62x39mm Flesh Damage (HP)
Ammunition
$5,000Level 12
Field Backpack
Backpack
—Level 14
Medium Tac Vest
Vest
$10,000Level 15
RK6 Tactical Foregrip
Foregrip
—Level 16
5.45x39mm Flesh Damage (HP)
Ammunition
$5,000Level 18
Judge
Pistol
$15,000Level 20
Operator Backpack
Backpack
$25,000Level 21
Kobra Reflex
Optic
$7,500Level 23
GGX 33 RND Magazine
Magazine
$10,000Level 25
.45 Colt Flesh Damage (HP)
Ammunition
$5,000Level 26
2.5x Combat Optic
Optic
$10,000Level 28
7.62x54mm Flesh Damage (HP)
Ammunition
$5,000Level 30
Level 2 Helmet
Armor
$37,500Level 2 Armor
Armor
$50,000Level 31
3x Tactical Prism Scope
Optic
$15,000Level 32
Assault Backpack
Backpack
$50,000Level 33
45° Angled Foregrip
Foregrip
—Level 35
L2A6
Heavy Armored Vehicle
$250,000Level 36
Sport Parachute
Traversal
$25,000Level 38
Mini Angled Foregrip
Foregrip
$12,500Level 40
M1911
Pistol
—M1911 7 RND Magazine
Magazine
—Level 41
12G Rifled Slug
Ammunition
—Level 43
.45 ACP Pistol Compensator
Muzzle
—Level 45
Flakpanzer Gepard
Heavy Armored Vehicle
—Level 46
High Capacity Battery
Resource
—Level 48
.45 ACP Flesh Damage (HP)
Ammunition
$5,000Level 50
Large Tac Vest
Vest
—Level 53
M1911 10 RND Magazine
Magazine
—Level 55
SPH-2
Artillery Armored Vehicle
—Level 56
Ruck Backpack
Backpack
—Level 58
TDG Vertical Foregrip
Foregrip
—Level 60
Level 3 Helmet
Armor
—Level 3 Armor
Armor
—Level 63
7.62x39mm Armor Piercing (AP)
Ammunition
—Level 65
.308 Win Flesh Damage (HP)
Ammunition
—Level 70
GGX 18
Pistol
—Level 73
Gunner Backpack + Sling
Backpack
—Level 75
9mm Armor Piercing (AP)
Ammunition
—Level 80
GGX 50 RND Drum Magazine
Magazine
—Level 83
7.62x54mm Armor Piercing (AP)
Ammunition
—Level 85
5.56mm Armor Piercing (AP)
Ammunition
—Level 90
Deagle
Pistol
—Deagle 7 RND Magazine
Magazine
—Level 93
5.45mm Armor Piercing (AP)
Ammunition
—Level 95
.50AE Flesh Damage (HP)
Ammunition
—Level 100
Level 4 Helmet
Armor
—Level 4 Armor
Armor
—Level 110
.45 Colt Armor Piercing (AP)
Ammunition
—Level 120
.45 ACP Armor Piercing (AP)
Ammunition
—Level 130
.50AE Armor Piercing (AP)
Ammunition
—Level 140
.308 Win Armor Piercing (AP)
Ammunition
—Level 150
Arsenal Backpack + 2 Slings
Backpack
—Coming Soon
Levels beyond 150 haven't been documented yet.