How Ammo Works
Every firearm caliber except 12 Gauge carries the same three types, so the choice is always the same three-way decision regardless of what you're shooting.
FMJ
DefaultShown in-game as Standard. Available from the start on every weapon that uses the caliber — no unlock, no cost.
HP
Early UnlockShown as Flesh. Unlocks span WARDOG Lvl 6 to 95, and every HP unlock costs a flat $5,000.
AP
Late UnlockShown as Piercing. Unlocks run Lvl 60 to 140 — far beyond HP — and cost $75,000 each, except 7.62x39mm at $50,000.
The Most Important Section On This Page
Standard Is Early Game, AP Is Late Game
Read the two unlock columns side by side and the split is stark. Every HP unlock sits at or below Lvl 95; the lowest AP unlock is Lvl 60 and they climb to 140. For most of your playtime, HP is the only ammo upgrade actually available to you.
Earliest HP Unlocks
The AK74 (5.45x39mm) is unlocked by default and 5.45x39mm HP unlocks at Lvl 6, so it's the first ammo upgrade most players can actually use.
Latest AP Unlocks
Notably, AP order doesn't track HP order — 7.62x39mm has the earliest and cheapest AP (Lvl 60, $50,000) despite a mid-range HP unlock.
The Verdict — Run Standard by default — it's the best go-to middle-ground ammo. Only switch to HP when you're specifically aiming for legs and arms. Two exceptions: 12 Gauge uses Buckshot and a Rifled Slug (Lvl 36, $5,000) instead of the three types, and all three .50 Cal types are available from the start.
Ammo Types
Every firearm caliber uses the same 3 core ammo type names, regardless of which weapon they're loaded into, and most also sell a tracer (T) version of each type, usually at the same price. Piercing deals more damage to body armor and vehicles and less to unarmored body parts; Flesh deals more damage to flesh and less to armored targets. 12 Gauge uses Buckshot and a shotgun-only Rifled Slug instead, and arrows, launcher and vehicle rounds have their own types.
| Type | In-Game Name |
|---|---|
| FMJ | Standard |
| HP | Flesh |
| AP | Piercing |
Note
Damage Uses A Full Hit-Location Model
Damage isn't just chest-vs-headshot — there's a full hit-location model: head, neck, chest, abdomen, arms, groin and legs are all separate zones, and the values differ by weapon category. Per-zone damage multipliers aren't published. Armor and helmets only reduce damage on the zones they cover.
By weapon category: marksman rifle (DMR) headshot and upper-body damage sits between assault rifles and sniper rifles; assault rifle and LMG damage is fairly even across the upper, middle and lower torso, and LMG body damage matches assault rifles; the heavy and artillery top machine turrets use the assault rifle/LMG values. A Scout Rifle headshot kills a target with no helmet in one shot and takes two against a Level 1 helmet.
Image Coming Soon
Diagram of the hit-location zones: head, neck, chest, abdomen, arms, groin and legs.
Calibers
15 firearm calibers, with the WARDOG Level and price to unlock each caliber's HP and AP variants (FMJ is available from the start on every weapon that uses it), base damage, and per-round and per-box prices. Per-round prices are the box price divided by the rounds in the box.
9x19mm
- Ammo Types
- FMJ, HP, AP
- Used By
- GGX 17, GGX 18, AMP-9, MP5, PP-19 Vityaz, PP-19 Bizon
- HP Unlock Level
- 10
- HP Unlock Price
- $5,000
- AP Unlock Level
- 75
- AP Unlock Price
- $75,000
- Base Damage
- 22
- Standard, Per Round
- $1
- Flesh, Per Round
- $1.50
- Piercing, Per Round
- $2
- Standard, Per Box
- $10
5.56x45mm
- Ammo Types
- FMJ, HP, AP
- Used By
- M4, T-21, A-91, KH-2002, Galil, Bushmaster M17s, M249 SAW, Scout Rifle TD
- HP Unlock Level
- 13
- HP Unlock Price
- $5,000
- AP Unlock Level
- 84
- AP Unlock Price
- $75,000
- Base Damage
- 28
- Standard, Per Round
- $1.50
- Flesh, Per Round
- $2.50
- Piercing, Per Round
- $4
- Standard, Per Box
- $15
7.62x39mm
- Ammo Types
- FMJ, HP, AP
- Used By
- SKS, TCX-SPR
- HP Unlock Level
- 11
- HP Unlock Price
- $5,000
- AP Unlock Level
- 60
- AP Unlock Price
- $50,000
- Base Damage
- 34
- Standard, Per Round
- $4
- Flesh, Per Round
- $9
- Piercing, Per Round
- $15
- Standard, Per Box
- $40
5.45x39mm
- Ammo Types
- FMJ, HP, AP
- Used By
- AK74
- HP Unlock Level
- 6
- HP Unlock Price
- $5,000
- AP Unlock Level
- 90
- AP Unlock Price
- $75,000
- Base Damage
- 26
- Standard, Per Round
- $1.50
- Flesh, Per Round
- $2.50
- Piercing, Per Round
- $4
- Standard, Per Box
- $15
.45 Colt
- Ammo Types
- FMJ, HP, AP
- Used By
- Judge
- HP Unlock Level
- 25
- HP Unlock Price
- $5,000
- AP Unlock Level
- 110
- AP Unlock Price
- $75,000
- Base Damage
- 45
- Standard, Per Round
- $5.50
- Flesh, Per Round
- $8.33
- Piercing, Per Round
- $11
- Standard, Per Box
- $33
7.62x54mmR
- Ammo Types
- FMJ, HP, AP
- Used By
- PKM, Mosin Nagant, SV98, SVD
- HP Unlock Level
- 28
- HP Unlock Price
- $5,000
- AP Unlock Level
- 82
- AP Unlock Price
- $75,000
- Base Damage
- 44
- Standard, Per Round
- $6
- Flesh, Per Round
- $11
- Piercing, Per Round
- $18
- Standard, Per Box
- $30
.45 ACP
- Ammo Types
- FMJ, HP, AP
- Used By
- Super-45, M1911
- HP Unlock Level
- 48
- HP Unlock Price
- $5,000
- AP Unlock Level
- 120
- AP Unlock Price
- $75,000
- Base Damage
- 30
- Standard, Per Round
- $1
- Flesh, Per Round
- $1.50
- Piercing, Per Round
- $2
- Standard, Per Box
- $10
.308 Win
- Ammo Types
- FMJ, HP, AP
- Used By
- FAL, BMR-308, M14, MK22, Evo-3 Ultra
- HP Unlock Level
- 63
- HP Unlock Price
- $5,000
- AP Unlock Level
- 140
- AP Unlock Price
- $75,000
- Base Damage
- 45
- Standard, Per Round
- $4
- Flesh, Per Round
- $7
- Piercing, Per Round
- $18
- Standard, Per Box
- $40
.50AE
- Ammo Types
- FMJ, HP, AP
- Used By
- Deagle
- HP Unlock Level
- 95
- HP Unlock Price
- $5,000
- AP Unlock Level
- 130
- AP Unlock Price
- $75,000
- Base Damage
- 63
- Standard, Per Round
- $4
- Flesh, Per Round
- $7
- Piercing, Per Round
- $18
- Standard, Per Box
- $20
12 Gauge
- Ammo Types
- Buckshot, Rifled Slug
- Used By
- M500, MP43
- HP Unlock Level
- —
- HP Unlock Price
- —
- AP Unlock Level
- —
- AP Unlock Price
- —
- Base Damage
- 25 ×8
- Standard, Per Round
- $10
- Flesh, Per Round
- —
- Piercing, Per Round
- —
- Standard, Per Box
- $60
.50 Cal
- Ammo Types
- FMJ, HP, AP
- Used By
- AMR 50
- HP Unlock Level
- Default
- HP Unlock Price
- —
- AP Unlock Level
- Default
- AP Unlock Price
- —
- Base Damage
- 90
- Standard, Per Round
- $50
- Flesh, Per Round
- $75
- Piercing, Per Round
- $100
- Standard, Per Box
- $250
7.62x51mm
- Ammo Types
- FMJ, HP, AP
- Used By
- —
- HP Unlock Level
- —
- HP Unlock Price
- —
- AP Unlock Level
- —
- AP Unlock Price
- —
- Base Damage
- 60
- Standard, Per Round
- $3
- Flesh, Per Round
- —
- Piercing, Per Round
- —
- Standard, Per Box
- $300
.338 Norma Magnum
- Ammo Types
- FMJ, HP, AP
- Used By
- —
- HP Unlock Level
- —
- HP Unlock Price
- —
- AP Unlock Level
- —
- AP Unlock Price
- —
- Base Damage
- 105
- Standard, Per Round
- —
- Flesh, Per Round
- —
- Piercing, Per Round
- —
- Standard, Per Box
- —
12.7x55mm
- Ammo Types
- —
- Used By
- —
- HP Unlock Level
- —
- HP Unlock Price
- —
- AP Unlock Level
- —
- AP Unlock Price
- —
- Base Damage
- —
- Standard, Per Round
- —
- Flesh, Per Round
- —
- Piercing, Per Round
- —
- Standard, Per Box
- —
9x39mm
- Ammo Types
- —
- Used By
- —
- HP Unlock Level
- —
- HP Unlock Price
- —
- AP Unlock Level
- —
- AP Unlock Price
- —
- Base Damage
- —
- Standard, Per Round
- —
- Flesh, Per Round
- —
- Piercing, Per Round
- —
- Standard, Per Box
- —
12 Gauge doesn't use the three-type set. Buckshot fires 8 pellets of 25 damage each and costs $60 a box of 6 ($10 a shell), available from the start. The Rifled Slug deals 105 damage, costs $200 a box of 6 ($33.33 a shell) and unlocks at WARDOG Lvl 36 for $5,000. Slug and arrow damage against armor scales with the target's armor tier.
.50 Cal is fired by the AMR 50, and all three of its types are available from the start, with no unlock. At $50 a round for Standard ($250 a box of 5) it's the most expensive small-arms ammo in the game.
7.62x51mm is sold in boxes of 100 and no weapon on file fires it. Its Flesh rounds and plain Piercing round have no price or unlock in the game data; the Piercing and Standard tracers list $2.50 and $2.00 a round, below plain Standard's $3. .338 Norma Magnum (105 base damage) has no price or unlock for any load and no weapon on file fires it. 12.7x55mm and 9x39mm are listed calibers with nothing else documented: no ammo types, damage, prices, unlocks or weapons.
Arrows, used by the Compound Bow, aren't a firearm caliber and don't get a card here. The Broadhead Arrow deals 77 damage and costs $75 a box of 5 ($15 an arrow); it unlocks free at Recon class Lvl 16. The Rambo Explosive Arrow costs $150 and is available by default.
5.56x45mm is the most widely used caliber in the game: eight weapons fire it. Most calibers also sell a tracer (T) version of each type, usually at the same price. A single Bushmaster M17s weapon-detail page lists Flesh at 2.7× and Piercing at 1.7× Standard's damage; those multipliers are unconfirmed, since the same page's per-round prices don't match the game data.
Check The Caliber First — Standard rounds run from $1 each (9x19mm, .45 ACP) to $50 each (.50 Cal). That spread is wider than the price gap between most of the rifles that fire them, so a cheap weapon chambered in an expensive caliber isn't a cheap loadout. Base Damage, prices and unlocks above are current for Season 02 / Update 0.2.0.
Damage falls off with distance — it's calculated by a distance-based equation, not one fixed number, and that equation isn't confirmed yet. Treat Base Damage as a flat reference figure, not the damage you'll deal at every range.
Community-Tested, Unverified
Want Per-Hitbox Damage?
The prices and levels above are confirmed. For actual per-shot damage — by hitbox, by armor tier, by ammo type — try the Damage Calculator. It's built from unverified, player-collected Season 1 test data, pending retest — not official numbers, and not re-measured against the current game.
Open Damage Calculator →Launcher & Vehicle Rounds
4 launcher rounds and 10 vehicle and emplacement rounds. These don't use the Standard/Flesh/Piercing set: each is a single round type. Most have no published damage figure, so compare them by price and by what fires them. 40mm and 93mm unlock free on the Support class track; see Launchers for the weapons.
Launcher Rounds
| Round | Used By | Damage | Box Price | Per Box | Per Round | Unlock |
|---|---|---|---|---|---|---|
| 40mm | MGL-40 | — | $100 | — | — | Support Lvl 35, free |
| 72mm | 9K333 Verba | — | $600 | 10 | $60 | Default |
| 84mm | MAAWS | — | $200 | — | — | Default |
| 93mm | RPG-7 | — | $200 | — | — | Support Lvl 6, free |
40mm grenades are unguided and arm at 16 m, and are most effective against flesh and unarmored targets. The 84mm anti-tank shell arms at 25 m and is built for light and heavy armored targets. The 93mm RPG-7 rocket is unguided, arms at 16 m, and is most effective against infantry and light armored targets.
Vehicle & Emplacement Rounds
| Round | Used By | Damage | Box Price | Per Box | Per Round | Unlock |
|---|---|---|---|---|---|---|
| 20x102mm | Vanguard CIWS | 60 | $600 | 10 | $60 | Default |
| 30mm HE | Havoc | — | $500 | 200 | $2.50 | Default |
| 35x228mm Anti-Air Cannon | — | 60 | $200 | 75 | $2.67 | Default |
| 70mm | — | — | — | — | — | — |
| 81mm | L81 Mortar | — | $600 | 10 | $60 | Default |
| 120mm HEAT-MP Shell | — | — | $210 | — | — | Default |
| 122mm HE Rocket | Havoc | — | $450 | 3 | $150 | Default |
| 125mm HEAT-MP Shell | — | — | $210 | — | — | Default |
| 155mm HE Shell | — | — | $200 or $120 unconfirmed | 2 | — | Default |
| Stingray Drone Projectile | Stingray | — | — | — | — | — |
30mm HE takes a 2x2 inventory slot and stacks to 50 in a backpack and 200 in vehicle storage. 35x228mm is anti-air cannon ammo built for aircraft; the Flakpanzer Gepard mounts twin 35mm cannons. The 120mm and 125mm HEAT-MP shells are multi-purpose tank shells for infantry and vehicles, the 122mm HE Rocket and 155mm HE Shell are high-explosive rounds with a large area of effect, and the Stingray Drone Projectile is the explosive anti-armor drone launched from the Stingray launch station. 70mm is listed in the game data with only a stack size. The game data has three 155mm HE Shell entries ($200 and $120 for 2 shells), and which one players buy isn't clear.