// MAPS.DB

WARDOGS Maps

Bakurani: a 12x12km grassy woodland map with a central factory zone, hills, and a dynamically placed Control Zone. Ozeti: rocky, rolling hills and a central church, soccer field, and pool.

Bakurani

Aerial view of Bakurani's factory zone, surrounded by hills and forest

Bakurani's central factory zone, seen from the air — hills and forest cover surround the built-up area.

Size & Terrain

12x12km

Grassy woodland map with large hills and small mountains. A factory zone sits in the center. The rest is mostly grassy, rocky terrain under woodland forest tree cover, with open ground in the farmland and sunflower fields scattered around the map.

The terrain reads in two modes. The factory zone and forest cover favor close-quarters fighting — buildings, treelines, and rocky elevation break line of sight fast. The farmland and sunflower fields do the opposite: open ground with long, exposed sightlines that favor marksman rifles and sniper rifles over a close-range loadout.

Control Zone

The Control Zone on Bakurani is large, and its placement is dynamic rather than fixed to one spot on the map. Its exact size is unconfirmed: the official game description says 2x2km, while playtest observation suggests roughly a 2km circle. Which parts of the terrain end up inside it changes match to match, so the close-quarters factory fighting and the long farmland sightlines are both in play depending on where it lands.

Spawns

Team Spawns

Each of the three team spawns on Bakurani has its own purpose-built routes to the zone, laid out to make matches more balanced across the three factions. Where the spawns sit, and which faction spawns where, isn't published.

Pre-Match

Each spawn has something to do before the match starts: guns lying around with targets to shoot, a football, and a hidden radio. The patch notes say this is in each spawn without naming a map, so it isn't specific to the Bakurani spawns above.

Weather

Rain preset

WARDOGS has a rain weather preset. It changes how the map looks and sounds, and it affects spotting range and Molotov fire — it isn't just a visual filter.

Wet Surfaces

Surfaces, vehicles, and characters visibly get wet as the rain falls.

Rain Audio

Rain sounds different depending on what it's falling on and where you're standing — under cover, indoors, inside a vehicle, or out in the open.

Destroyed Roofs

Destroy a roof and the rain starts coming through it.

Thunder

Thunder rolls in during heavier rain, and every player on the server hears the same strike at the same moment from the same direction. It's loud enough to mask footsteps — time a push or a reposition with it.

Spotting

Spotting range is affected by rain. The patch notes don't say in which direction or by how much.

Molotovs

Rain reduces Molotov fire.

How often the rain preset comes up, which maps get it, and whether it changes mid-match aren't confirmed yet.

Points Of Interest

Drills

Right now, Drills are the only confirmed points of interest on Bakurani — numbered towers scattered across the map, each with a capturable terminal. See Drills for how the code-capture mechanic works.

FOB Placement

Forward Operating Bases aren't tied to fixed locations either. Placement is entirely up to the players — build wherever the current Control Zone or tactical situation makes useful ground. See Deployables for build radius and what you can construct once it's down.

Exact Control Zone rotation pattern and any POIs beyond Drills and the factory zone aren't confirmed yet.

Ozeti

Rocky, rolling hills like Bakurani, but greener overall — less exposed farmland, more vegetation. An elevated church sits on a central hill, with a soccer field and a pool nearby — the map's confirmed landmark cluster so far.

Size, Control Zone behavior, and any points of interest beyond the church cluster aren't confirmed yet — this entry will expand as that data becomes available, matching Bakurani's layout above. Bakurani and Ozeti are the only two confirmed maps right now; more are planned but not yet available.